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Shadowrun hong kong wiki pistol
Shadowrun hong kong wiki pistol










shadowrun hong kong wiki pistol

You can give your NPCs items at the start of each mission. Specialization is important, as having points scattered everywhere is a recipe for late game impotence. Eiger is probably the best built NPC.īringing a magically active person and a decker on every mission is almost always useful but not always significantly so. Blitz seems to split his capabilities too much between decking & drones & SMG & program control, while Deitrich has some odd spell choices and sinks a lot of points into str & thrown. Of the NPCs, Blitz and Dietrich are probably the worst built in that order and will give you the largest improvement if you build over them. There is a character that fills each of these roles already present in the NPCs, so whatever concept you go for is likely to push out that NPC if you want a balanced party. Physical adepts are harder than shamen are harder than mages/street samurai (character that depends on cyberware). Playing melee is somewhat harder than playing ranged. In summary: If you make a character that can shoot things really well and has a bit of social ability, you won't regret it. Running around with 4 in Ranged Combat and 4 in Swords instead of just 4 in Ranged Combat probably won't ruin the game for you. Honestly, if you really want a true "jack-of-all-trades?" Look up the console commands and cheat yourself some extra character points. The core party (NPCs with the most backstory and stuff) includes a pretty good support caster.Ĩ. Also, it's usually worth it to raise Body to 3-4 so you're not super fragile, and put some spare points in the bio skill so you can see enemy health %.ħ.

shadowrun hong kong wiki pistol

The system tends to reward specialization more than dabbling, but you can combine two things pretty well in one character. If you go for magic, really go for magic. IIRC, Academic has some good roleplaying value for "I can hold my own in a philosophical conversation" kind of stuff.ĥ. I recommend Shadowrunner if you want to be a "professional," and Security if you want to be good at lying to guards. 4 points is pretty cheap and lets you take two etiquettes. The protagonist is the only "face" a party will have, so picking up some Charisma is good. There is a dedicated decker NPC you can pick up pretty early, but a good alternative is to play a decker yourself.Ĥ. You will almost always want a decker (hacker), especially if you like finding "optimal" solutions. Melee fighting is harder than shooting things, because you have to worry about positioning *more.* I'd save it for a second play-through (or for Shadowrun: Hong Kong, which also makes it more fun since you can make be a real razor girl if you want).ģ. (Weapon advice: Assault Rifles are really solid, Shotguns and Pistols are both pretty fun and good enough to be playable, SMGs are best for non-specialists who just need a little bit of firepower.)Ģ. This involves raising Quickness, Ranged Combat, and at least one weapon skill. You will find the game easier but also considerably more fun, imo, if your main character can shoot things well. This is kinda complicated but it's maybe more than you really need:ġ. I came into it knowing pretty much nothing about Shadowrun beyond "cyberpunk with trolls" and it worked out well for the most part. I think Hong Kong is actually my favorite CRPG I've ever played and Dragonfall has individual missions that are better than most of Hong Kong's, to be honest.

#Shadowrun hong kong wiki pistol series#

I played the hell out of the Shadowrun series (Shadowrun Returns, Draognfall, Hong Kong) about a month ago, after buying them bundled. I know those are some very vague and general questions.but I'd be glad for any hints and any advice given Is the game tailored towards a certain play style or does it favor certain classes/races/builds? Anything that I should try to avoid?

shadowrun hong kong wiki pistol

Is there anything I need to know about Shadowrun the setting in general before getting into the game? a game lets you play as a mage but the later parts of the game have been designed with a melee warrior build in mind, turning any progression into a chore). seeing that you have to create a character and I don't know if the game features any "build traps" (e.g. Therefore I'm a bit hesitant to simply dive head-first into the game. Now I'm thinking about giving it a try, but given that my knowledge of Shadowrun extends to "isnt' it something like cyberpunk with D&D fantasy races and takes place on earth?", I'm not really sure where to start. I noticed that I bought Dragonfall sometime ago, even installed it, but never got around to actually play it.












Shadowrun hong kong wiki pistol